Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fobwashed · Apr 09, 2015 at 10:43 PM · particle

Applying Outside Direction to Particles

I'm building a top-down scrolling game and would like to be able to move individual particles along with the map's scrolling movement.

An example would be a ParticleSystem attached to a tank. The particles would emit from the tank as it moves around but since the parent of the system is the tank, the particles emit and then follow the tank around rather than following the scroll of the map. Changing the simulation space to World doesn't work because while the map is scrolling, the camera is in a fixed position with the tiles being rather than the camera scrolling around the world space.

I think the easiest solution would be to modify the transform of each individual particle every update with the direction the map is scrolling but I can't figure out how to gain access to the individual particle's transforms.

Any help would be greatly appreciated. Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pharaoh_ · Apr 09, 2015 at 10:50 PM 0
Share

Why don't you use an empty game object whose transform is set at the edge of your screen's height and child the particle system on it?

If I misunderstood, I need some help visualizing what you want to achieve.

avatar image Fobwashed · Apr 09, 2015 at 11:18 PM 0
Share

alt text

$$anonymous$$aybe this might clear it up a bit. I need the smoke particles that are emitting from the tank to follow the ground after it's been emitted from the tank rather than being attached to the tank. If I could access the transforms of the individual particles, I should be able to do it pretty easily but I don't know how to get at the properties I need.

tank-sample.gif (509.2 kB)

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Fobwashed · Apr 10, 2015 at 04:19 AM

Figured it out.

     public ParticleSystem particle;
     ParticleSystem.Particle[] particles;
 
     void Start () 
     {
         particles = new ParticleSystem.Particle[particle.maxParticles];
     }
     
     void Update () 
     {

//Get Particles out of Particle system and into your array. int numParticlesAlive = particle.GetParticles(particles);

         for(int i = 0; i < numParticlesAlive; i++)
         { modify particles in whatever way you need }

//put modified particles back into particle system. particle.SetParticles(particles, numParticlesAlive); }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Suggestions on how to organize multiple particle systems? 1 Answer

[SOLVED] Particle system follows root bone of actual parent bone. 3 Answers

Particle system not moving 0 Answers

Make particle interact with colliders 1 Answer

Rotation of the Particle System is ignored for velocity over lifetime when the simulation space is Custom. Is this a bug? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges