Question by
FermentedCorn · Feb 08, 2020 at 05:48 PM ·
fpspipeline
Custom render pass for HDRP?
I just upgraded my FPS project to HDRP from LWRP and I had a separate render pass for FPS objects which worked well, but I don't know how to do the same technique for HDRP. How can I do this with HDRP? Do I have to go back to the old way by using a camera stack?
Example of what I want to do: https://www.youtube.com/watch?v=szsWx9IQVDI
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I have exactly the same problem!!! Pls tell me if you solve the problem!!
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