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Get a point cache with Color for VFX Graph
I'm trying to get a Point Cache in Unity with Color informations (using Unity's point cache tool) to use it with the VFX Graph, but I need a mesh with a texture on it somehow (in the file, not on the object)... I'm not sure I understand how the point cache tool works, can someone help me with that ?
Thank you for your help !
Answer by metervara_molamil · Jun 25, 2020 at 08:08 AM
I believe the bake tool takes vertex color, not color from a texture. So make sure the color is included in the model as vertex color
Answer by tuinal · Jun 25, 2020 at 12:52 PM
This link may be helpful, if you want to transfer the texture to the vertex colors. Obviously the resolution of the textures will depend on the resolution of the mesh; so you might need to subdivide it until it's around the resolution you're baking the point cache at.
https://www.reddit.com/r/blender/comments/4bp8ck/bake_a_texture_into_vertex_colors/
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