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Object falls through terrain
I have a game object created in Blender and imported into Unity. The object has a rigedbody component attached and collider (mesh) However the object falls through the terrain whenever its in the scene.
Ive tried raising the object high just to make sure it wasnt sticking through the terrain and I can't turn off the gravity as I need that to be active.
Any ideas how I can stop this happening?
Does your terrain have a collider? Is the objects collider not set to isTrigger? Is the terrains collider not set to isTrigger?
Well its the standard terrain asset. $$anonymous$$y player character doesnt fall through, neither do other objects
When posting comments, remember to post them as actual comments by using the "Add New Comment" button ins$$anonymous$$d of the "Post Your Answer". (I have converted this one for you).
Is the game object assigned a layer that can interact with the layer assigned to the terrain?. See the Physics $$anonymous$$anager/Layer Collision $$anonymous$$atrix in Project Settings/Physics.
Answer by Digital-Phantom · Jan 14, 2015 at 01:36 PM
Changing the objects mesh to 'Convex' seems to have fixed the issue.
Thanks to all those that answered, trying out your suggestions helped me solve it
:)
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