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Question by pigaroos · Jul 25, 2019 at 12:38 PM · uibuttonsscrollview

How to make ScrollView snap to elements?

I tried so set up a ScrollView that contains three buttons, with the view snapping to the nearest button, in a way that there's always one button in the center of the screen and not in-between. But there's something wrong here, as the view snaps to either between the first 2 buttons or leaves the screen entirely. Here it is:

     public RectTransform panel; //hold the viewport
 public RectTransform center; //empty object to compare the distance for each button relative to the center
 public Button[] buttons; // the 3 buttons
 
 public float[] distance; // each buttons' distance to the center
 public bool dragging = false; //only want to snap when player is not dragging
 public int buttonDistance; //hold the distance between each button
 public int minButtonNum; //number of the button that's closest to center
 
 private void Start()
 {
     int buttonLength = buttons.Length;
     distance = new float[buttonLength]; //setting the size of distance array to be the same size as buttons array
 
     //distance between buttons (they're all the same distance so we only check for 2 of them)
     buttonDistance = (int)Mathf.Abs(buttons[0].GetComponent<RectTransform>().anchoredPosition.x - buttons[1].GetComponent<RectTransform>().anchoredPosition.x);
 }
 
 private void Update()
 {
     for (int i = 0; i < buttons.Length; i++)
     {
         //distance between button and center
         distance[i] = Mathf.Abs(center.transform.position.x - buttons[i].transform.position.x);
     }
 
     float minDistance = Mathf.Min(distance);
 
     for (int o = 0; o < buttons.Length; o++)
     {
         if(minDistance == distance[o])
         {
             minButtonNum = o;
         }
     }
 
     if (!dragging)
     {
         LerpToButton(minButtonNum * -buttonDistance);
     }
 }
 
 void LerpToButton(int position)
 {
     float newX = Mathf.Lerp(panel.anchoredPosition.x, position, 10f * Time.deltaTime);
     Vector2 newPosition = new Vector2(newX, panel.anchoredPosition.y);
 
     panel.anchoredPosition = newPosition;
 }
 
 public void StartDrag()
 {
     dragging = true;
 }
 
 public void EndDrag()
 {
     dragging = false;
 }
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Answer by pigaroos · Jul 25, 2019 at 01:06 PM

Found solution on YouTube

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