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Question by zxj001 · Mar 16, 2017 at 08:58 PM · unity 5uivrbuttonsinput manager

GearVR Unity 5.5 Touchpad Input Button Press Inconsistent?

Hello everyone,

So I'm working on a simple button press in VR for the GearVR (using Unity 5.5.2f1).

The Gear 2016 headset's touchpad registers as a regular tap/press but the older model does not. How can i resolve this with generic input handling and also use Unity's UI?

The issue is if I rely solely on Unity's built-in input handling I can press buttons in VR using the GearVR 2016 touchpad but not the older model (SM-R231). And if I detect taps in-script to support the older model, it will detect a tap twice for the 2016 model (causing the user to press a button twice).

This was not an issue on Unity 5.4 since it would simply not detect either headset's touchpad as a normal tap, so I can handle all inputs in-script.

Is there a way to control what buttons can be pressed by? Or disable Unity's default button press behavior? Thanks!

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