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Question by MrSteve1 · Mar 31, 2013 at 07:03 PM · guibuttonvariables

GUI buttons referencing wrong object.

Hey All,

I have a script attached to an object, imagine there is a variable called weaponLevel and I want a GUIbutton to increase that weaponLevel by 1 when it's clicked. This is the code I have chosen.

 if(GUI.Button(Rect(450,217,28,28),""))//Weapon LevelUp
  {              
      weaponLevel += 1;
  }

You'd think that would work wouldn't you, but its only increasing a variable called weaponLevel in another object even though the variable in the same script that the OnGUI function is..... Why is it doing this?

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avatar image robertbu · Mar 31, 2013 at 07:13 PM 0
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Where is weaponLevel declared? Did you make it static?

avatar image fabio1955 · Mar 31, 2013 at 07:17 PM 0
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If I was you I would change the name of the variable :) To be more serious is this variable private? How many object are there? Are they nested? In other words you should give us the possibility to replicate you scene...

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