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Question by Reverend-Speed · Jul 24, 2019 at 10:35 PM · animationmecanimroot motionstate machinecombo

Does anybody have best practices on creating an action-adventurer character (Mecanim)?

Hey folks. I'm building a game a little like Hob or Hyper Light Drifter or Akane or Beacon, etc - a hack-and-slash action adventure.

store.steampowered.com/app/404680/Hob/ store.steampowered.com/app/257850/Hyper_Light_Drifter/ store.steampowered.com/app/884260/Akane/ https://steamcommunity.com/app/856610

I'm a reasonably experienced Unity dev and at the moment I'm the team's sole character modeller and animator (not a very good one). I have a little experience with Mecanim and I'm slowly exploring the options open to me, but as a coder I'm loath to solve a problem which is already well-understood. =D

I'm wondering if anybody can point me towards best practices or tutorials on Mecanim state machines handling animation blending, animation events, root motion, combos, cancelling attacks, different movement states. I'd even take a recommendation of a good example on the Unity Asset Store - I'd really like to find something that maybe approaches the quality of Uncharted.

Thank you in advance.

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