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Question by Igorotak · Apr 14, 2018 at 01:59 AM · animationanimatorcombomelee attack

How to fix broken combo animation?

     //attacks
     if (Input.GetKeyDown(KeyCode.Mouse0) && comboIndex < comboParams.Length && stamina > 5) {
         isAttacking = true;

         anim.SetTrigger (comboParams [comboIndex]);
         if (comboIndex > 1)
             anim.ResetTrigger (comboParams [comboIndex - 1]);

         //comboIndex++;

         comboIndex = (comboIndex + 1) % comboParams.Length;
         myStats.Fatigue (8);

         resetTimer = 0f;
     }

     if (comboIndex > 0) {
         resetTimer += Time.deltaTime;
     }

     if (resetTimer > fireRate) {
         anim.SetTrigger ("Reset");
         anim.ResetTrigger ("Attack1");
         anim.ResetTrigger ("Attack2");
         anim.ResetTrigger ("Attack3");

         comboIndex = 0;

         isAttacking = false;
     }

i got this from a forum and when I tried it it worked great. however, while 'testing' the game and spamming the button, i realized that the triggers would sometimes stay active and the other animations wouldnt play. Heres how the animator is set.

![alt text][1]

The animation would often get stuck at the third stab animation whenever I spam the attack button. [1]: /storage/temp/114947-untitled.png

untitled.png (464.8 kB)
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Answer by shadowpuppet · Apr 15, 2018 at 08:54 PM

are you getting any error messages? Not just pertaining to animation but ANY? I have come across similar situations where my animation wasn't working like it ought to and after beating my head against the wall trying to fix animations, I ended up just fixing some other error that popped up - totally unrelated to the animation - but caused the malfunction when it popped up at runtime

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avatar image Igorotak · Apr 18, 2018 at 01:14 AM 0
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nothing. no error are co$$anonymous$$g up. after some research, i read that people often encounter this kind of problem with their animations when they use triggers. Im trying to figure out a solution to it myself.

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