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Question by patrik-org · Jan 18, 2015 at 02:12 PM · c#uispriteresources4.6

Loading built-in resources

Trying to programmatically load the built-in resource "Background" that is used on the image component of UI (4.6) element Scrollbar.

I've tried:

 Resources.GetBuiltinResource(typeof(Sprite), "Background") as Sprite;
 Resources.GetBuiltinResource(typeof(Sprite), "Background.psd") as Sprite;

But both return null. Don't know how to proceed.

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avatar image patrik-org · Jan 19, 2015 at 04:42 PM 0
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Well you are not telling me anything I don't already know :). I'm not posting a different question because I've explained my problem as well as I can in my original question, I don't know how to phrase it any clearer.

avatar image unityplease · Jan 25, 2015 at 06:14 AM 0
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I too would like to know the answer to this.

avatar image unityplease · Feb 11, 2015 at 11:15 PM 0
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Anyone got an answer to this ? Thanks.

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Answer by tank_kun · Nov 10, 2015 at 05:35 PM

you can use this: Sprite sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd"); I tried it at Unity 5.2.2f1

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