Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MorganFavre · May 07, 2016 at 03:45 PM · uiscript errorcomponents

Trying to access components of a prefab

I have a UI element that I want to dynamically add panels to. The panel is a prefab with two text fields inside it.

I created a class for the prefab, and the two text components are assigned to it in the inspector :

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class ListController : MonoBehaviour {
 
     public Text TextName, TextDescription;
 
 }

I then have a function which can instantiate the prefab, but im not able to access the components?

     void myFunction()
     {
         GameObject newItemInList = Instantiate( myPrefab ) as GameObject;
         ListController controller = newItemInList.GetComponent();
         controller.TextName.text = "foo";
         controller.TextDescription.text = "bar";
     }

Apparently this is not an acceptable usage of GetComponent(); ? Ive written it this way cause I saw it used like this in a tutorial, only mine is saying GetComponent in this context "cannot be inferred from the usage"

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by TBruce · May 07, 2016 at 04:15 PM

@MorganFavre

This

 ListController controller = newItemInList.GetComponent();
 

was incorrect. Also in the code below I added some debugging for you unstil you are satisfied with everyting

 void myFunction()
 {
     GameObject newItemInList = Instantiate( myPrefab ) as GameObject;
     ListController controller = newItemInList.GetComponent<ListController>();
     if (controller != null)
     {
         if (controller.TextName != null)
         {
             controller.TextName.text = "foo";
         }
         else
         {
             Debug.LogWarning("controller.TextName is null");
         }
         if (controller.TextDescription != null)
         {
             controller.TextDescription.text = "bar";
         }
         else
         {
             Debug.LogWarning("controller.TextDescription is null");
         }
     }
     else
     {
         Debug.LogWarning("controller is null");
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MorganFavre · May 08, 2016 at 01:11 PM 0
Share

Thank you so much. Its so obvious now it's pointed it out : )

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Error upon rebooting Unity - "Associated script cannot be loaded" How can I resolve this? 2 Answers

Problem with prefab 0 Answers

How to disable any type of component? 2 Answers

How to change the order of things inside of a canvas? 1 Answer

How to change a score 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges