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Question by NINJ4Z · Jun 10, 2014 at 11:20 PM · c#androidtouchgettouch

2D Raycast touch

I'm trying to cast a raycast from wherever I touch on the screen. If that object tag is equal to "Player", I want it to run my code but as soon as I hit anything other than Player, I receive an error.

Can someone shed some light on this?

 void Cast()                                                                                                                                        
         {
             for (int i = 0; i < Input.touchCount; ++i)
             {
                 Vector2 test = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                 if (Input.GetTouch(i).phase == TouchPhase.Stationary)
                 {
                     test = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                     
                     if(Physics2D.Raycast(test, (Input.GetTouch(i).position)).collider.tag == "Player")
                     {
                         Debug.Log("yup");
                     }
                 }
            }
        }
 

Here's my error NullReferenceException: Object reference not set to an instance of an object PlayerControl.Cast () (at assets/Scripts/PlayerControl.cs:170) PlayerControl.FixedUpdate () (at assets/Scripts/PlayerControl.cs:153)

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Answer by darthbator · Jun 11, 2014 at 12:03 AM

If you don't hit anything and get a null collider you're going to see this NRE behavior. That's because you're trying to inspect an object that has not been assigned (collider). Collider is only populated when a ray actually hits. No matter what happens in a 2D raycast you get back a RaycastHit2D object. If you hit nothing the collider field is not assigned.

Unless you want to write your own 2d touch detection that returns bools (which is what I will normally do) You'll want to populate a variable with the return and then check that for value before you check against it.

 RaycastHit2D hit = Physics2D.Raycast(test, (Input.GetTouch(i).position);
 if (hit.collider && hit.collider.tag == "Player"){
 //do stuff
 }
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avatar image NINJ4Z · Jun 12, 2014 at 04:45 AM 0
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I had a hunch, this is what was happening, thanks

avatar image darthbator · Jun 12, 2014 at 05:43 PM 0
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Sweet, if that fixed your problem could you please mark it as the correct answer?

avatar image j_thomas362 · Nov 01, 2015 at 07:41 PM 0
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This post needs to be more accessible, its the only thing that has worked for me.

avatar image GrafSpee · Jul 08, 2017 at 02:10 PM 0
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I have been searching for 3 hours trying different methods and this is the one that worked for me. Tho I might have been searching for the wrong stuff but I saw similar codes to this but never works. THAN$$anonymous$$ YOU SO $$anonymous$$UCH FOR THIS ANSWER! :D

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