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Question by N0stradamus · Jan 20, 2015 at 06:43 PM · androidtouchtouchscreen

How can i use touch input on android 2d game in unity?

Hello, First i wanna say that i'm a begginer in Unity. I want to make a 2d android game with touch inputs for the university. I read the Unity tutorials, but i don;t understand how to script. For example, i don't understand how to script for one touch ( when clicking the arrow for the next level) and when you take an object and move it in another place. Thank you, and any advice is welcomed.

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Answer by Denvery · Jan 20, 2015 at 07:04 PM

Script for one touch may be as below:

 void Update()
 {
    if (Input.touches > 0) //if any finger are on the screen 
    {
       Touch touch = Input.touches[0];
       Rect rect = new Rect(0, 0, 150, 150); //rect of your Arrow for the next level
       if (rect.Contains(touch.position))
       {
         //Do actions
       }
    }
 }


Script for dragging can be looks like there:

 GameObject thing;
 void Update()
 {
    if (Input.touches > 0) //if any finger are on the screen 
    {
       Touch touch = Input.touches[0];
       if (touch.phase == TouchPhase.Began)
       {
          Rect rect = new Rect(0, 0, 150, 150); //rect of your thing that you want to catch
          if (rect.Contains(touch.position))
          {
             thingIsCaptured = true;
          }
       }
       if (touch.phase == TouchPhase.Moved)
       {
          if (thingIsCaptured)
          { 
            thing.tranform.Translate(touch.deltaPosition);
          }
       } 
       if (touch.phase == TouchPhase.Ended)
       {
         thingIsCaptured = false;
       }
     }
 }


You can learn more here: http://docs.unity3d.com/ScriptReference/Input.html

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avatar image salihkallai · May 28, 2016 at 08:26 AM 0
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Great answer, $$anonymous$$any Thanks.....

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