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Question by Primorac · Jan 10, 2017 at 02:00 PM · c#rotationmovementtouchdrag

Touch to move and drag to rotate object

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I need help :)

I want to move player with touch and rotate object when i drag them.

i create a script but problem is when i rotating ROT OBJECT my player also move to position where i touch on my screen.

(sorry for my bad english)

untitled-1.jpg (132.9 kB)
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avatar image UnityCoach · Jan 10, 2017 at 02:58 PM 1
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We can't help if we don't see some code ;)

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Answer by UnityCoach · Jan 10, 2017 at 03:31 PM

Input.GetTouch(0).phase == TouchPhase.Began will always be true the frame you first touch the screen.

You need to Move your player on Input.GetTouch(0).phase == TouchPhase.Ended, if there was no Input.GetTouch(0).phase == TouchPhase.Dragged in between.

By the way, you may want to look at the EventSystem and IDragHandler, it's cross platform and a lot easier to work with than Input Touches.

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avatar image UnityCoach · Jan 10, 2017 at 03:33 PM 1
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There's also Input.GetTouch(0).phase == TouchPhase.Stationnary which can help you.

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Answer by Primorac · Jan 10, 2017 at 03:14 PM

@UnityCoach This is form my player movement:

 public class Player : MonoBehaviour {
 
 
     private bool flag = false;
     private Vector3 endPoint;
     public float duration = 50.0f;
     private float yAxis;
 
     public GameObject moveObject;
     void Start(){
         yAxis = moveObject.transform.position.y;
     }
 
     void Update () {
 
         if((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0)))
         {
             RaycastHit hit;
             Ray ray;
             #if UNITY_EDITOR
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             #elif (UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8)
             #endif
 
             if(Physics.Raycast(ray,out hit))
             {
                 flag = true;
                 endPoint = hit.point;
                 endPoint.y = yAxis;
                 Debug.Log(endPoint);
             }
 
         }
         if(flag && !Mathf.Approximately(moveObject.transform.position.magnitude, endPoint.magnitude)){
             moveObject.transform.position = Vector3.Lerp(moveObject.transform.position, endPoint, 1/(duration*(Vector3.Distance(gameObject.transform.position, endPoint))));
         }
         else if(flag && Mathf.Approximately(moveObject.transform.position.magnitude, endPoint.magnitude)) {
             flag = false;
             Debug.Log("I am here. Click on some other point");
         }
 
     }
 }


This script is for rotating object

public class rotatingObj : MonoBehaviour {

 float rotSpeed = 20;

 void OnMouseDrag()
 {
     float rotX = Input.GetAxis("Mouse X")*rotSpeed*Mathf.Deg2Rad;

     transform.RotateAround(Vector3.up, -rotX);
 }

}

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avatar image wam3d · Oct 30, 2017 at 12:08 AM 0
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Thanks.

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