Question by 
               Disco91 · Apr 23, 2016 at 09:47 AM · 
                gameobjectinstantiateprefabrotategrid based game  
              
 
              Place prefab with mouse on to a grid based surface with a correct orientation. c#

So far my script allows me to place a prefab onto the surface of the cube.
However i would like the the prefab to snap to a grid and for it to orientate itself correctly in relation to the surface it is placed on (as seen in the image above - created in sketchup).
below is my current script i have so far (this just allows me to place prefabs and nothing else) -
 using UnityEngine;
 using System.Collections;
 
 public class MouseController : MonoBehaviour {
 
     public Vector3 mouseVector;
     public Vector3 prefabVector;
     public Rigidbody prefabCube;
 
     void Update () {
         Vector3 mouseVector=new Vector3(Input.mousePosition.x,   Input.mousePosition.y, 0f);
         if(Input.GetMouseButtonDown(0))
         {
             Ray ray = Camera.main.ScreenPointToRay (mouseVector);
             RaycastHit hit;
         
             if(Physics.Raycast(ray,out hit, 1000f)){
                 prefabVector = hit.point;
                 Instantiate(prefabCube,prefabVector,Quaternion.identity);
 
 
         }
     }
 }
 }
Thanks for the help!
 
                 
                placement.png 
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              koobas.hobune.stream
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