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Question by FabioPinhaoMello · Apr 07, 2018 at 05:16 PM · transform.positioneventsystemdrag-and-drop

transform.postion behaving strangely when dragging an object

I followed a tutorial in the internet and it didn't work for me. What is wrong with my code? The code is as follows:

public class DragHandler : MonoBehaviour, IBeginDragHandler, IDragHandler,IEndDragHandler { public static GameObject objectBeingDragged; Vector3 startPosition;

 void IBeginDragHandler.OnBeginDrag (PointerEventData eventData)
 {
     objectBeingDragged = gameObject;
     startPosition = transform.position;
     }

 public void OnDrag (PointerEventData eventData)
 {
             // First Attempt (the object is behaves strangely. Example: when I drag the object 1 inch to one direction, it moves much more than 1 inch in that direction)
     transform.position = Input.mousePosition;
             // Second Attempt (Nothing happens when I use the line below)
     transform.position.Set(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z);
 }

 void IEndDragHandler.OnEndDrag (PointerEventData eventData)
 {
     objectBeingDragged = null;
     transform.position = startPosition;
 }

}

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