Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Paparakas · Nov 06, 2013 at 09:10 PM · animationmecanimshootreloadrestrictions

Mecanim restricting animations problem

I have a gun model with a shoot, idle and reload animation. I've made it so that when you're reloading, you can't shoot. I want to make it so that if you reload while the shooting animation is ongoing, it'll stop shooting and start reloading. My problem is that it's doing that, but the reload animation doesn't finish. Right now, it starts the reloading animation, the animation plays for about 0.3 seconds, then it goes back to shooting. Here's my state machine: http://i.imgur.com/YCedlvn.png?1?2660 And here is my script:

 currentBaseState = anim.GetCurrentAnimatorStateInfo(0);
         
         if(canShoot && Ammunition > 0)
         {
             if(Input.GetButton("Fire1"))
             {
                 anim.SetBool("Shot",true);
                 Shoot();
             }
         }
         if(currentBaseState.nameHash == shootState)
         {
            anim.SetBool("Shot", false);
            MuzzleFlashRenderer.enabled = false;
            ShootLight.enabled = false;
         }
         
         if(Input.GetButtonDown("Reload") && Clips > 0)
         {
             anim.SetBool("Reload",true);
             Reload();
         }
         if(currentBaseState.nameHash == reloadState)
         {
             anim.SetBool("Reload",false);
             canShoot = false;
         }
         if(currentBaseState.nameHash == idleState)
         {
             canShoot = true;    
         }

I've had some luck by putting a canShoot = false; statement like so:

 if(Input.GetButtonDown("Reload") && Clips > 0)
         {
             canShoot = false;
             anim.SetBool("Reload",true);
             Reload();
         }

But it only works 1/3th of the time.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Paparakas · Nov 07, 2013 at 12:42 AM 0
Share

Anyone know?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Best way to do gun reload and move sway 0 Answers

This animation/shooting script not working. I need some general advise on why. 0 Answers

Mecanim - changing animation clip speed, through script? 4 Answers

What character animation software should I use? 2 Answers

Character hunches when enforing T pose is checked 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges