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Question by dinostudios123 · Apr 06, 2018 at 09:17 PM · c#uibuttonslevels||

How to call a button to specific levels without using the OR (||) function?

Hi everyone. I am having a little trouble making a GUI button clickable on specific levels.


My script is included for you to see what I am trying to accomplish:


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class WinButton : MonoBehaviour {

 public int currentlevel;
 public AudioClip btnClickedSound; //audioclip for buttons
 public Sprite btnActive; //sprite representing active state of button
 private SpriteRenderer spriteRenderer;
 private Sprite initialSprite; 

 // Use this for initialization
 void Start () {
     initialSprite = this.GetComponent<SpriteRenderer>().sprite; //save object's sprite to an initial variable
     spriteRenderer = GetComponent<Renderer>() as SpriteRenderer;

 }

 /// Raises the mouse down event.
 void OnMouseDown()
 {    
     spriteRenderer.sprite = btnActive;
     PlayAudioButtons();

 }


 /// Raises the mouse up event.
 void OnMouseUp()
 {
     spriteRenderer.sprite = initialSprite; //reset the button sprite to its initial normal state

     if (currentlevel == 15 || 30 || 45 || 60 || 75 || 90 || 105 || 120 || 135 || 150 || 165 || 180 || 195 || 210 || 225 || 240 || 255 || 270 || 285 || 300 || 315 || 330 || 345 || 360 || 375 ||
         390 || 405 || 420 || 435 || 450 || 465 || 480 || 495 || 510 || 525 || 540 || 555 || 570 || 585 || 600 || 615 || 630 || 645 || 660 || 675 || 690 || 705 || 720 || 735 || 750) {

         UIAssistant.main.ShowPage ("CardPopup");

     } else if (currentlevel != 15 || 30 || 45 || 60 || 75 || 90 || 105 || 120 || 135 || 150 || 165 || 180 || 195 || 210 || 225 || 240 || 255 || 270 || 285 || 300 || 315 || 330 || 345 || 360 || 375 ||
         390 || 405 || 420 || 435 || 450 || 465 || 480 || 495 || 510 || 525 || 540 || 555 || 570 || 585 || 600 || 615 || 630 || 645 || 660 || 675 || 690 || 705 || 720 || 735 || 750) {

         SessionAssistant.PlayNextLevel;

     }

 }

 void PlayAudioButtons()
 {
     GetComponent<AudioSource>().PlayOneShot(btnClickedSound, 0.5f);
 }




}


Unity is displaying a message of:


error CS0019: Operator ||' cannot be applied to operands of type bool' and `int'


How would I write the code to include 50 different levels that are clickable from one button?

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Best Answer

Answer by tormentoarmagedoom · Apr 06, 2018 at 10:20 PM

Good day.

I see you need to know if the level is divisible by 15 right?

Then why dont create a for to check it? like:

 public void OnMouseUp()
     {
         for (int i = 1; i*15 <= 750; i++)
         {
             if (i*15 == currentlevel)
             {
                 One thing
                 return;
             }
         }
 
         The Other thing
     }


If helped, accept/upvote :D

BYE!

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