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Question by Ahmed0774 · Jan 26, 2020 at 10:40 PM · charactercontrollercontrollerfps controller

My FPS character controller isn't working correctly

it doesn't move in the right direction that the player is looking at.

here's my two cs files

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class mouselook : MonoBehaviour {

public float mouseSentitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSentitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSentitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

}

second script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playermovmentscript : MonoBehaviour { public CharacterController controller;

 public float speed = 12f;
 public float gravity = -9.81f;
 public float jumpHeight = 3f;

 public Transform groundcheck;
 public float groundDistance = 0.6f;
 public LayerMask groundMask;

 Vector3 velocity;
 bool isGrounded;


 // Update is called once per frame
 void Update()
 {
     isGrounded = Physics.CheckSphere(groundcheck.position, groundDistance, groundMask);

     if(isGrounded && velocity.y < 0)
     {
         velocity.y = -2f;
     }

     float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");

     Vector3 move = transform.right * x + transform.forward * z;

     controller.Move(move * speed * Time.deltaTime);

     if(Input.GetButtonDown("Jump") && isGrounded)
     {
         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
     }
     velocity.y += gravity * Time.deltaTime;

     controller.Move(velocity * Time.deltaTime);
 }

}

please respond if you know what the error is?

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