Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borzi · Mar 02, 2014 at 06:47 PM · guitextareatext boxwriting to text

Writing in text box without selecting it?

Hey! I am trying to allow the player to type something in a TextArea without actually clicking it, so basically, that he can chat as soon as the TextArea is opened.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MakeCodeNow · Mar 02, 2014 at 06:52 PM

You can manually make that TextArea focused by using GUI.SetNextControlName before you create the control and GUI.FocusControl immediately after you create it.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borzi · Mar 03, 2014 at 04:39 PM 0
Share
         GUI.SetNextControlName $$anonymous$$essage;
         $$anonymous$$essage = GUI.TextArea(new Rect(Screen.width * (0.1f/10f), Screen.height * (0.112f/0.129f), Screen.width * (0.5f/2.3f), Screen.height * (0.3f/6.3f)), $$anonymous$$essage, 25);
         GUI.FocusControl??

Thanks for your reply, although this kinda confused me. Could you take a look at this code and tell me how to do this properly?

avatar image Nanobrain · Mar 03, 2014 at 07:22 PM 2
Share

@Borzi,

Code it like this:

     GUI.SetNextControlName("$$anonymous$$essageControl");
     $$anonymous$$essage = GUI.TextArea(new Rect(Screen.width * (0.1f/10f), Screen.height * (0.112f/0.129f), Screen.width * (0.5f/2.3f), Screen.height * (0.3f/6.3f)), $$anonymous$$essage, 25);
     GUI.FocusControl("$$anonymous$$essageControl");

Note that GUI.FocusControl() does not have to appear directly after creating a control. But, SetNextControlName() must appear before the creation of a control, as the method name implies.

avatar image Borzi · Mar 04, 2014 at 06:02 PM 0
Share

Thanks! Could you tell me what exactly the SetNextControlName does and the string that it contains?

avatar image Jamora · Mar 04, 2014 at 10:43 PM 1
Share

@Borzi SetNextControlName, like the name implies, gives the next control a name. The only function of this name is to be used in conjunction with FocusControl. The string parameter ($$anonymous$$essageControl in the above snippet) is not anything special; it could be anything, as long as the same string is used with FocusControl.

Note that you are allowed to have multiple controls with names, so the name should be unique. Having two controls with the same name will probably cause problems.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lock a textarea/textfield for editing 1 Answer

Text To Texture/Image 1 Answer

Issue with GUI.TextArea keyboard on iPhone 0 Answers

display txt file content on textarea GUI Android 1 Answer

Textarea rezing in height by text 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges