Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by supernat · Nov 27, 2013 at 02:23 AM · androidkeyboardunity-androidtext box

How to set Android keyboard to capitalize each word

I have a feeling I know the answer to this (can't be done), but I searched around and could not find a direct Unity-built-in way to do this, so I'll ask in case anyone else has done this.

I just want to make the keyboard capitalize the first letter of each word on Android when I click on an Edit box (using 2D Toolkit). The keyboard pops up, but it's always lowercase.

The following link shows how to do it in Android, but I didn't find any direct interfaces in Unity to do this. http://developer.android.com/reference/android/widget/TextView.html#attr_android:capitalize

The problem is that Unity is creating a dynamic TextView that shows up above the keyboard and using that for text entry, and I don't know how to get access to that view control from within Unity, either through the JNI or exporting to eclipse, to change its behavior. Some digging into the Unity jar files reveals the code has been obfuscated though I could track toward the edit box fairly closely but just too difficult to read, and my client really doesn't want to spend a lot of time on this. If you know of a way, I would appreciate the solution.

Thanks, Chris

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MikeNewall · May 29, 2014 at 10:56 PM 0
Share

The only way I can think of doing this is without using a textfield or area.

If you show your text as a label or text mesh and encapsulate it with a rect you can check to see if a user touched the text if the touch position is within the rect, then you'd open open the TouchScreen$$anonymous$$eyboard. Of course you wouldn't be able to move the caret within a label but the input is shown above the soft keyboard any way (unless you hide it with TouchScreen$$anonymous$$eyboard.hideInput). But you'd be able to access the keyboards text.

In theory something like this:

         if(textRect.Contains (touchPosition){
             keyboard = TouchScreen$$anonymous$$eyboard.Open(text, TouchScreen$$anonymous$$eyboardType.Default);
         }
 
         if(keyboard != null){
             text = keyboard.text;
         }
 
         GUI.Label(textRect, text);

Then you can parse the text however you like.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

KeyNotFoundException: The given key was not present in the dictionary. 1 Answer

unity 5.3 android broadcast receiver not working 0 Answers

Android soft keyboard does not popup 1 Answer

Figure Where Keyboard ends. 1 Answer

TextFields Android issue: switching between different fields it copies the string 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges