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Question by wgcoburn · Jan 12, 2021 at 06:38 AM · instantiatesceneunity 2dmirror

Can't instantiate "scene objects" [Unity Mirror Multiplayer]

I am trying to instantiate an object that already exists in the scene, so that I can enlarge it and "zoom" in on it, but when I play the game and hover over an object, instead of showing the zoomed card, this error shows up:

"Card1(Clone)(Clone) has already spawned. Don't call Instantiate for NetworkIdentities that were in the scene since the beginning (aka scene objects). Otherwise the client won't know which object to use for a SpawnSceneObject message."

NOTE: I am following a tutorial for a 2D Unity Card game with mirror (2019.2.15f1), and I am using a different version of Unity (2020.1.0f1).

First, I am instantiating objects into my game with this script, which never throws any errors.

 [Command]
 public void CmdDealCards()
 {
     for (int i = 0; i < 4; i++)
     {
         GameObject card = Instantiate(playerDeck[Random.Range(0, playerDeck.Count)], new Vector2(0, 0), Quaternion.identity);
         NetworkServer.Spawn(card, connectionToClient);
         RpcShowCard(card, "Dealt");
     }
 }

The problem comes when I try to instantiate these objects again later, here:

 public void OnHoverEnter()
 {
     zoomCard = Instantiate(gameObject, new Vector2(Input.mousePosition.x, 540), Quaternion.identity);
     zoomCard.transform.SetParent(Canvas.transform, true);
     zoomCard.layer = LayerMask.NameToLayer("Zoom");
 
     RectTransform rect = zoomCard.GetComponent<RectTransform>();
     rect.sizeDelta = new Vector2(240, 354);
 }
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avatar image akiem · Apr 16, 2021 at 11:30 AM 0
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