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Question by Arvis_1 · Feb 29, 2020 at 04:15 PM · uiinstantiatebuttons

Instantiate button on runtime

hi guys, i want to instantiate a button to select where i want to build a module, but i cant seem to get it right as a child of a canvas. how should i do this?

 public class buildModule : MonoBehaviour
 {
     public Transform[] spawnPoint;
     private GameObject choosenModule;
     public GameObject selectObject;
     public static bool built = false;
     public GameObject[] buttons;
     public Canvas canvas;
 
     private void Update()
     {
         choosenModule = chooseModules.selectedModule;
     }
     void BuildModule()
     {
         Instantiate(buttons[0], spawnPoint[0].position, Quaternion.identity);
         Instantiate(buttons[1], spawnPoint[1].position, Quaternion.identity);
         Instantiate(buttons[2], spawnPoint[2].position, Quaternion.identity);
         Instantiate(buttons[3], spawnPoint[3].position, Quaternion.identity);
 
     }
     private void OnMouseOver()
     {
         if (Input.GetMouseButtonDown(0))
         {
             BuildModule();
             
         }
     }
     public void SpawnP0()
     {
         GameObject newButton = Instantiate(buttons[0]) as GameObject;
         newButton.transform.SetParent(canvas.transform, false);
     }
     public void SpawnP1()
     {
         Instantiate(choosenModule, spawnPoint[1].position, spawnPoint[1].rotation);
     }
     public void SpawnP2()
     {
         Instantiate(choosenModule, spawnPoint[2].position, spawnPoint[2].rotation);
     }
     public void SpawnP3()
     {
         Instantiate(choosenModule, spawnPoint[3].position, spawnPoint[3].rotation);
     }
 }

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Answer by tormentoarmagedoom · Mar 01, 2020 at 01:28 AM

Look at the manual.

You have different ways to use instantiate:

 public static Object Instantiate(Object original);
 public static Object Instantiate(Object original, Transform parent);
 public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace);
 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);

So use the ones that directly set its parent.

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Answer by abolfazlhosnian · Mar 01, 2020 at 01:29 PM

just add "parentname.transform" after "Quaternion.identity"

 void BuildModule()
      {
          Instantiate(buttons[0], spawnPoint[0].position, Quaternion.identity,parent.transform);
          Instantiate(buttons[1], spawnPoint[1].position, Quaternion.identity,yourparent.transform);
          Instantiate(buttons[2], spawnPoint[2].position, Quaternion.identity,yourparent.transform);
          Instantiate(buttons[3], spawnPoint[3].position, Quaternion.identity,yourparent.transform);
  
      }
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