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Question by dinostudios123 · Apr 10, 2018 at 06:15 PM · uiscenebuttonsscene-switchinggameplay

after click a GUI button from Menu to Game there are two screens

I created a scene called Menu and declaring it to go to my scene Game when clicking on a button called Play.


When clicking on the button, with an attached button script, the game loads, however, the game shows two background layouts.


Here is the Button script that I am using to go from my Menu scene to my Game scene.


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class btnNext : MonoBehaviour {

 public AudioClip btnClickedSound; //audioclip for buttons
 public Sprite btnActive; //sprite representing active state of button
 private SpriteRenderer spriteRenderer;
 private Sprite initialSprite;

 // Use this for initialization
 void Start () {
     initialSprite = this.GetComponent<SpriteRenderer>().sprite; //save object's sprite to an initial variable
     spriteRenderer = GetComponent<Renderer>() as SpriteRenderer;

 }

 /// Raises the mouse down event.
 void OnMouseDown()
 {    
     spriteRenderer.sprite = btnActive;
     PlayAudioButtons();

 }


 /// Raises the mouse up event.
 void OnMouseUp()
 {
     spriteRenderer.sprite = initialSprite; //reset the button sprite to its initial normal state

         UIAssistant.main.ShowPage ("CardReward");

 }

 void PlayAudioButtons()
 {
     GetComponent<AudioSource>().PlayOneShot(btnClickedSound, 0.5f);
 }

}alt text

double-image.jpg (211.5 kB)
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Answer by dinostudios123 · Apr 10, 2018 at 06:18 PM

Sorry the script is the wrong type, on the line 25, the script is to have the following:

Application.LoadLevel("Game");

other than that, the script is correct.

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