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Question by jamespeyton · Oct 05, 2012 at 01:13 PM · guibuttonslink

How to link gui buttons to seperate scripts?

I have created a java script gui in my unity project, a tool bar with a number of buttons that acttivate different modes (eg, tour, flight, sun, build). see attached image, I already have a seperate "build" script that works when I press the tab key, but I also want this build mode to become availabe when I press the block build button seen in my attached image. how do I link the press of this button to a previously created script?!

alt text

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avatar image Fattie · Oct 05, 2012 at 01:14 PM 2
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read the very first pages of the documentation

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Components.html

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

they explain it at great detail ann they explain it very well

avatar image poncho · Oct 05, 2012 at 06:00 PM 0
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fattie i suggest you turn your comment into an answer, cuz thats the answer

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Answer by programmrzinc · Oct 05, 2012 at 05:37 PM

in the script you want to link, add the gui function. I literally mean add the part that controls GUI in script 1 into the script you need to link. Since it is a code rendered GUI, you can render it in ANY script

 function OnGui(){
 //your GUI Code
 }
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