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How can I figure if an Object was created at runtime? (for extending Json save/load)
Hi, Maybe someone has an Idea, I wanted to extend JSONUtility to be able to recreate Objects if they are no prefabs or SceneObjects.
I haven't seen a bool on Object that says so yet. So does someone have Idea or Experience with this? Before I have to check SceneManager and store every instanceID after successfully loading a Scene, haha^^
Thanks or your help ;-)
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