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Question by Member · Apr 02, 2013 at 12:04 AM · animationbooleangetkeydowngetkeygetkeyup

Can/how do I set up a boolean to continue an animation after button press

Hello,

I am a newbie when it comes to this scripting thing, but I think I am getting an idea of the basics.

I've set my game up to where I press a button, an animation plays. However, the animation will stop playing when I let go of the button, and I want it to continue going after pressing once.

I'm thinking a boolean might be the way to allow that, but I could be radically wrong. but my basic idea is like:

//has button been released?

else= true

animation.Play("Fake animation name")

I hope that helps give an idea of what I am trying to accomplish. How would set up a script up so the animation will complete itself regardless of if I have my finger on the button?

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Answer by zBlanco · Apr 02, 2013 at 08:30 AM

The boolean sounds about right.

This is what I would do:

 var pressed: boolean;
 
 function Update(){    
 if(pressed){
 animation.Play("Animation Name");
 }
 }
 
 function OnGUI(){    
 if(GUI.Button(new Rect(x, y, w, h), "Button Name")){
 pressed = true;
 }
 }
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avatar image Member · Apr 02, 2013 at 08:56 PM 0
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It didn't recognize the x,y, w, h so I deleted only those, but it wouldn't play the animations when I pressed the button. When I checked the box it would, but it wouldn't stop playing it.

$$anonymous$$y goal is for the animation to play once, when the button is pressed, but not for it to depend on me holding the button down, or repeatedly pressing it.

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