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Shader.Parse processing shaders that are not included in build
Hi,
I am working on a Android Project. I found out that on a scene loading, some shaders were processed even if there are no references to it in the project.
These shaders are :
- Hidden/TerrainEngine/Splatmap/Speculat-Base
- Hidden/TerrainEngine/Splatmap/Standard-AddPass
- Hidden/VR/BlitTexArraySlice
- Mobile/Skybox
- Nature/Terrain/Standard
- Maybe other shaders
I do not have any terrain / VR stuff in the project, so i don't understand why these shaders are processed. I looked at the Graphics preferences, saved the tracked shaders to an asset to see if these shaders were used : not at all. I have no clue where these shaders come from and they take a significant amount of time during the scene loading...
Do you have any idea why these shaders are loaded and how can i fix this ?
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