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Question by Rulogarcillan · Jan 16, 2017 at 07:39 AM · speedtouch controls

Calculate speed for different devices

Hello, my example is for android mobile devices.

I am following the unity documentation to move a gameObject the same distance and direction as registered by the movement of a finger.

The example works by adjusting the speed manually, however when testing on another android device I need more speed to travel the same distance.

How can I calculate which speed is the ideal for any device?

Thank you very much.

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public float speed = 0.1F;
     void Update() {
         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
             // Get movement of the finger since last frame
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
 
             // Move object across XY plane
             transform.Translate(touchDeltaPosition.x * speed, touchDeltaPosition.y * speed, 0);
         }
     }
 }
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