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Question by KnightRiderGuy · Dec 08, 2014 at 07:56 PM · scene-loadingscene-switchingmonitorsdual

Load scenes to Dual Monitors

Is it possible to load one scene onto a separate computer monitor say if you had a dual monitor display set up?

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avatar image KnightRiderGuy · Dec 23, 2015 at 04:46 PM 0
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Have they implemented this into 5.3 yet does anyone know?

avatar image tanoshimi KnightRiderGuy · Dec 23, 2015 at 06:55 PM 0
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Please don't post comments as answers. Use the "Add Comment" button unless you're actually answering the question.

I'm not aware of any changes in 5.x, but there's at least two ways of doing this that work in 4.x+ which I've written in a new answer below.

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Answer by screenname_taken · Dec 08, 2014 at 08:24 PM

You mean a scene into each monitor? As far as i know, no. You'd need to have two instances of the editor running.

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avatar image KnightRiderGuy · Dec 08, 2014 at 08:50 PM 0
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No I mean on a final stand alone player build if it is possible to have a scene load up in another monitor?

avatar image screenname_taken · Dec 09, 2014 at 11:26 AM 0
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http://docs.unity3d.com/$$anonymous$$anual/CommandLineArguments.html

Scoll near the end and check the "-adapter N" argument. It says it's windows only though.

avatar image KnightRiderGuy · Dec 11, 2014 at 06:44 PM 0
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What about if I am building on a $$anonymous$$ac but exporting to a stand alone player for PC?

avatar image screenname_taken · Dec 11, 2014 at 07:20 PM 0
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Try. The link says PC, because it's using DirectX. If you are exporting for the PC, then the code should work. It's command line argument, not scripting.

avatar image KnightRiderGuy · Feb 10, 2015 at 10:36 PM 0
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So if I was say in one of my scenes say a main menu type of scene that basically was just GUI stuff I could load another scene onto another monitor display using one of the main menu scene's GUI buttons? How would that be set up?

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Answer by tanoshimi · Dec 23, 2015 at 06:53 PM

There's at least two ways of utilising dual monitors that I have used in the past:

a.) Load two instances of the game, manually specifying the individual monitor for each instance. Communicate between them using a network manager running on the localhost. alt text

b.) Create a single wide scene at a custom resolution whose width is the combined resolution displayed over both monitors. Set the desktop to extended mode and let the game run in windowed mode at the custom resolution (with -popupwindow to get rid of the title bar). I explained this more in this blog post: https://alastaira.wordpress.com/2015/05/15/creating-a-unity-game-stretched-over-two-monitors/

alt text


mnitor.jpg (17.6 kB)
mnitor2.jpg (25.7 kB)
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avatar image KnightRiderGuy · Dec 23, 2015 at 07:05 PM 0
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@tanoshimi, Thanks I was wondering if it is possible to have either a different camera or different scene load up onto a separate monitor display? Is that possible?

avatar image tanoshimi KnightRiderGuy · Dec 23, 2015 at 07:16 PM 0
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Sure - if you load up separate instances they can be running completely separate scenes (different executables, even!)

avatar image KnightRiderGuy tanoshimi · Dec 23, 2015 at 07:24 PM 0
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@tanoshimi, Ahh O$$anonymous$$, but in Unity V 5.3 what is this about? (See Attached) alt text

screen-shot-2015-12-23-at-12326-pm.png (68.9 kB)
avatar image tanoshimi · Dec 23, 2015 at 07:28 PM 0
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Hard to say because I'm not sure what you did to bring up that menu (and also it looks like you're running on OSX which I have no knowledge of). I'd guess they were custom screen resolutions you'd defined.

avatar image KnightRiderGuy tanoshimi · Dec 24, 2015 at 03:14 PM 0
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@tanoshimi, All I did was click on the icon over to the left hand side top of the Scene, Game and Animator Window. Display Option

screen-shot-2015-12-24-at-91251-am.png (25.0 kB)

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