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Question by
SeanM3D · Oct 12, 2013 at 02:58 PM ·
lightmapsdirectionaldual
Dual Lightmaps vs. Directional Lightmaps
Straightforwardly: Is there anything you can do with Dual Lightmaps that you can't do with the new Directional Lightmaps and vice versa?
Both are meant to work with specular and normal mapped objects. So where do they differ?
Thanks a lot! :)
Sean
Comment
Answer by MarkD · Oct 13, 2013 at 02:48 PM
Dual light-maps create a crossover between baked lighting and real-time lighting, so for instance you could still use a real-time flashlight to light up baked dark areas.
Directional Light-maps (if I recall correctly) do not support any real-time lighting at all, it simply won't work because the system does not know where to mask out the light map for the real-time light.