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Question by chiefdiddy · Oct 28, 2011 at 12:14 PM · graphicssupportcarddual

Dual graphics cars support?

We are currently looking to purchase a new laptop to make real time presentations built in unity. There is an option to spec a laptop with 2x nvidia gtx 560m in a dual configuration. Can unity take advantage of this?

Thanks

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avatar image gfr · Oct 31, 2011 at 07:24 AM 0
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Duplicate: http://answers.unity3d.com/questions/180756/dual-graphics-card-support.html

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Answer by chemicalvamp · Oct 31, 2011 at 07:19 AM

Unity doesn't take advantage of 2 cpu cores, so I would think not.

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avatar image CHPedersen · Oct 31, 2011 at 09:36 AM 0
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Nonsense. :) If you have operations that do not depend on the Unity API, you're free to multithread that all you want.

avatar image chemicalvamp · Oct 31, 2011 at 05:33 PM 0
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Oh yes thats what I meant, I know you can make new threads for calculations and such. But still unity api does not support multithreading 3(accessible by a new thread). And the unity engine itself is not multithreaded. So we're both right :D

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Answer by CHPedersen · Oct 31, 2011 at 09:41 AM

Forwarding you to this forum post:

http://forum.unity3d.com/threads/32433-Unity-amp-SLI-or-Crossfire

Especially Dreamora's answer seems to nail this one. SLI report to the graphics engine as one GPU, so Unity would automatically support it, though there are certain shaders that need to be rewritten, if they use data from previous frames, because the frames might be rendered by alternating cards. That's the short version.

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