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Question by Cresent_ · Dec 26, 2016 at 09:21 PM · androidtouchtouch controlstouchscreenendless runner

When The Screen Is Touched Jump

Hey all Im new to game development and want to make a mobile game. Whats the most simple way to make the sprite jump when the screen is touched. Im following a tutorial for guidance but its using PC inputs not mobile. Below is what I have, also for some reason not all the var's etc that turn a different colour on the tutorial dont on mine and im doing the same as him whats happening! Im using keyboard clicks atm until i can get a solution to the screen tapping.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     public float moveSpeed;
     public float jumpForce;
 
     private Rigidbody2D myRigidbody;
 
     public bool grounded;
     public LayerMask whatIsGround;
 
     private Collider2D myCollider;
 
     private Animator myAnimator;
 
     // Use this for initialization
     void Start () {
         myRigidbody = GetComponent<Rigidbody2D>();
 
         myCollider = GetComponent<Collider2D>();
 
         myAnimator = GetComponent<Animator>();
     }
     
     // Update is called once per frame
     void Update () {
 
         grounded = Physics2D.IsTouchingLayers(myCollider, whatIsGround);
 
         myRigidbody.velocity = new Vector2 (moveSpeed, myRigidbody.velocity.y);
 
         if(Input.GetKeyDown(KeyCode.Space))
         {
             if (grounded) 
             {
                 myRigidbody.velocity = new Vector2 (myRigidbody.velocity.x, jumpForce);
             }
         }
 
         myAnimator.SetFloat ("Speed", myRigidbody.velocity.x);
         myAnimator.SetBool ("Grounded", grounded);
     
     }
 }



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