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Question by The-Little-Guy · Feb 21, 2015 at 04:38 PM · c#inputinputmanagerxboxcontroller

One Xbox Controller Is Affecting All Players

I have the following code in my Update method, and when I use my controller, It affects all characters for some reason and I am not sure what is wrong. When I press the A button on the controller only the first player 1 should be affected.

PlayerID:

 [Range(1,4)]
 public int playerID = 1;

If statement in update:

 if(Input.GetButton("Select Character " + playerID) && !selected){
     selected = true;
     rigidbody.AddForce(Vector3.up * 40f, ForceMode.Impulse);
     currentChar.GetComponent<Animator>().SetBool("Cast Spell", true);
 }

Here are my input settings for players 1 and 2

Input Manager Players 1 & 2

And here are my input settings for players 3 and 4

Input Manager Players 3 & 4

Can anyone see what is causing this to happen?

inputmanager.png (24.3 kB)
inputmanager2.png (24.7 kB)
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Answer by skylem · Feb 21, 2015 at 05:00 PM

in the positive button field of your input for select character you can assign the button press to the corresponding joystick just change what you have joystick button 0 to joystick 1 button 0 etc hope this fixes your problem.

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avatar image The-Little-Guy · Feb 21, 2015 at 05:15 PM 0
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Well.... There we go! I forgot that I can do that. Do I even need Joy Num?

avatar image skylem · Feb 23, 2015 at 05:09 AM 0
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Honestly i can't remember it has been a long time since i experimented with gamepads, i suggest trying it without and see if it breaks ur functionality, if it does not it's probably safe to assume u don't need it.

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