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Question by henriksen.shane · Dec 20, 2015 at 03:19 PM · audio

Audio wont Play when in an if statement

So i have an AudioSource attached to UI button that I want to play when conditions are met for an If statement. I know the If statement is being executed due to a debug line I have in the block, but the audio won't play. Furthermore, when I move the audio call outside the if statement it does play. Why?

 public void Clicked (){
         GameObject manage = GameObject.Find ("GameManagerObject");
         GameManager gameScript = manage.GetComponent<GameManager> ();
         
         if (gameScript.allowActions == true) {
             
             if ((gameScript.playerOneTurn) && (gameObject.tag.Contains("Play1"))){
                 if (gameScript.blueManaOne < 3){
                     gameScript.actionText.text = "Get more blue energy!";
                 }
                 else{
                     gameScript.blueManaOne = gameScript.blueManaOne - 3;   
                     gameScript.blueOne.value = (float)gameScript.blueManaOne;
                     gameScript.blueManaOneText.text = "" + gameScript.blueManaOne;
 
                     Debug.Log ("audio should play here");
                     GetComponent<AudioSource>().Play();
                     gameScript.damageHolder = gameScript.damageHolder + 5;
                     gameScript.CheckForMatchesAfterReplace();
                 }
             }
             else if ((gameScript.playerTwoTurn) && (gameObject.tag.Contains("Play2"))){
                 if (gameScript.blueManaTwo < 3){
                     gameScript.actionText.text = "Get more blue energy!";
                 }
                 else{
                     gameScript.blueManaTwo = gameScript.blueManaTwo - 3;
                     gameScript.blueTwo.value = (float)gameScript.blueManaTwo;
                     gameScript.blueManaTwoText.text = "" + gameScript.blueManaTwo;
 
                     GetComponent<AudioSource>().Play();
                     gameScript.damageHolder = gameScript.damageHolder + 5;
                     gameScript.CheckForMatchesAfterReplace();
                 }
             }
         }
     }

When I move the audio call to just before the second if statement, it works.

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avatar image henriksen.shane · Dec 21, 2015 at 06:55 PM 0
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I forgot to mention, this script is attached to the UI button.

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