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Question by DarkSlash · Mar 25, 2015 at 05:51 PM · 2duibutton

UI Button and character actions

I'm making an endless runner using 2D Toolkit for sprites and also for UI. I have my main character that checks in Update() for a Input.GetKeyDown(KeyCode.Mouse0), if that happens, it triggers the Jump() function.

The issue appears when I added UI elements. When I press a button, the button triggers an action but also the main character jumps. I tried to put a bool on the button action, something like "buttonPressed = true", and inform the main character script. Then, in Update() I check for Input.GetKeyDown(KeyCode.Mouse0) && buttonPressed == false. But this doesn't work because apparently the button action and the character jump are triggered at the same time. So, how can I do to avoid character jumping when Im pressing a button?

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Answer by ShabihDesperado · Mar 26, 2015 at 11:58 AM

You can try to modify Script Execution Order in Project Settings or just add a collider that follow your camera, use OnMouseDownfunction to call jump, raycast will do the rest of the job.

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avatar image DarkSlash · Mar 26, 2015 at 01:04 PM 0
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the flag buttonPressed with the right Script execution order worked! Not closing the answer in case there's a most efficient way of doing this!

avatar image ShabihDesperado · Mar 26, 2015 at 04:38 PM 0
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Create a object child of the main camera and add this script.

 public class $$anonymous$$ouseDetection: $$anonymous$$onobehaviour
 {
      void On$$anonymous$$ouseDown()
      {
            Player.Jump();
       }
 }

Add a collider, set it like trigger and make it so big like your screen. This collider will call your jump function every time you click on your screen. When you click on a UI Element this will block the raycast (if is not tell us what UI system are you using) and won't jump. Trust me

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