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Question by XALO1 · Jan 25, 2018 at 01:29 PM · pathfindingpathpathfollowingpath-findingpathfind

Hi, I'm working on a city traffic project My problem is that cars always   At each point of the path they come to the starting point of the track when starting the game While I want to move where they are placed along the designated path this is my code

 public Transform path;
 private List<Transform> nodes;
 private int currentnode = 0;

 private void checkpoints(){
     
     if (Vector3.Distance(transform.position, nodes[currentnode].position) < 0.9f)         
     {
         
         if(currentnode == nodes.Count-1)    
         {
             currentnode = 0;

         }
     else
         {
             currentnode++;    
         }
     }

 }
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