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Question by harveyrush · Feb 10, 2017 at 07:33 PM · movementaimovement scriptnpc

My NPC keeps running through hills and floating

I'm still very new to scripting in unity and following through tutorials, I've got my NPC to follow my charecter when it can see it but when it comes to me moving up hills it just runs straight through. If I add a rigid body it moves up but floats up to my height then gets stuck at the highest point and if I remove the line of code saying y=0; when you get close the NPC leans back. I'm really stuck on how to get the NPC to just walk up and back down the hills and going crazy please help!


  using UnityEngine;
  using System.Collections;

 public class Chase : MonoBehaviour {
 public Transform player;
 static Animator anim;

 // Use this for initialization
 void Start () {
     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update()
 {
     CharacterController controller = GetComponent<CharacterController>();
     Vector3 direction = player.position - this.transform.position;//calculates direction between player and npc
     float angle = Vector3.Angle(direction, this.transform.forward);//calculates forward angle used for FOV to detect player
     if (Vector3.Distance(player.position, this.transform.position) < 20 && angle < 50)
     {

         direction.y = 0;//removes npc tilting when
         this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), 0.2f);

         anim.SetBool("isIdle", false);
         if (direction.magnitude > 4)
         {
             this.transform.Translate(0, 0, 0.05f);
             anim.SetBool("isWalking", true);
             anim.SetBool("isAttacking", false);
         }
         else
         {
             anim.SetBool("isAttacking", true);
             anim.SetBool("isWalking", false);
         }
     }
     else
     {
         anim.SetBool("isIdle", true);
         anim.SetBool("isWalking", false);
         anim.SetBool("isAttacking", false);
     }
 }

}

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