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Question by Satish004 · Sep 02, 2019 at 02:17 PM · ontriggerenter2dvibrate

How to Vibrate only 3 seconds when player collided with obstacle??

when my player collided with obstacle then vibrate successfully but I want only 3 seconds to vibrate when player collided with obstacle ??

obstacle.cs

   void OnTriggerEnter2D(Collider2D other)   //player collided with obstacles
     {
           if (child.tag == "obstacleobject" || child.tag == "obstacleobjectone")
             {
                  Handheld.Vibrate();
              }
      }

I have multiple obstacles so I want when player collided with obstacles then vibrate(3 seconds)??

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Answer by Grish_tad · Sep 02, 2019 at 03:10 PM

You need to use a plug-in for it. By default Unity's Handheld.Vibrate() duration is 1 second. Here are some solutions

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avatar image Satish004 · Sep 03, 2019 at 04:29 AM 0
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@Grish_tad can u give the plugin name??

avatar image Grish_tad Satish004 · Sep 03, 2019 at 11:37 AM 0
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Here you can find code for android https://www.reddit.com/r/Unity3D/comments/4j5js7/unity_vibrate_android_device_for_custom_duration/ I can send you $$anonymous$$e, if you give me your email address.

avatar image Satish004 Grish_tad · Sep 04, 2019 at 06:17 AM 0
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@Grish_tad jarakbans@gmail.com

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