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Question by
mattparkins · Sep 22, 2016 at 05:00 AM ·
iosvibrate
Handheld.Vibrate() pause on first use
When I call Handheld.Vibrate() on an iOS device (have tried iPhone 5S & 6) the game I'm writing pauses for almost a second, presumably while the Vibration system warms up, and then does the vibration. Any calls to Handheld.Vibrate() later on are instantaneous and have no pause.
Is there some way to prime iOS to pre-warm the Handheld.Vibrate() system, or to call it on a different thread so the game isn't paused while the user waits for the vibration to play?
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