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Question by La Frite Chaude · Oct 23, 2010 at 06:32 PM · animation2d-platformermove

Animation Problem

Hello, I'm on a 2D platform game, i made a simple CharacterController script and i am now working on the animations. I made a script for that but it doesn't seem to work. I don't know, they may be other ways to make animations work. This is the animation Script, shall I show you the Move Script ?

function Start () {

animation.Stop();

animation.wrapMode = WrapMode.Loop;

var jump = animation["jump"]; jump.layer = 1; jump.wrapMode = WrapMode.Once;

var run = animation["run"]; var idle = animation["idle"];

}

function Update () {

var controller : CharacterController = GetComponent(CharacterController);

if (controller.IsMoving()) { animation.CrossFade ("run"); } else animation.CrossFade("idle"); }

It says that IsMoving is not a propper Method.

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Answer by Loius · Oct 23, 2010 at 08:21 PM

There is no "IsMoving" function. You have to determine whether it's moving yourself. Usually that's done alongside the movement function .Move, since if you're not moving by zero then you are moving.

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avatar image La Frite Chaude · Oct 23, 2010 at 09:18 PM 0
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Oh thanks very much, what form would it take in code ? like controller.$$anonymous$$ove > 0 ?

avatar image Loius · Oct 24, 2010 at 05:02 PM 0
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How are you moving your character? You pass a vector in to the .$$anonymous$$ove and the .Simple$$anonymous$$ove functions. If that vector is the zero vector then there's no movement.

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