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Question by Im-Brazilian · Oct 15, 2016 at 08:33 PM · javascriptscalevariableslocalscalefunction update

How can I make A Object have the same Scale as B Object?

I want the "Ghost" Transform have the same Scale as "prefabSelecionado", but The prefabSelecionado is a private Transform (I don't know if it matters), I tried a lot of ways as localScale, lossyScale, mesh bounds, but I can't make this works >:( I want to do something like this:

 private var prefabSelecionado : Transform;
 var Ghost : Transform; // The code is already attached to it
 var doorPrefab : Transform;
 var wallPrefab : Transform;
 
 function Start(){
 }
 
 
 function Update (){
 //It have to be on Javascript, because it's a very huge code

 Ghost.transform.localScale = prefabSelecionado.localScale; // <--- This is my error

    // When it changes :
    if(Input.GetKeyDown(KeyCode.Alpha1)){
    prefabSelecionado = wallPrefab;
    }
    if(Input.GetKeyDown(KeyCode.Alpha2)){
    prefabSelecionado = doorPrefab;
    }
 
   [much more code in function Update]
 }

I'll convert this to C# soon. Sorry if it had any english grammar mistake.

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