Question by
amitmac2 · Oct 04, 2020 at 12:59 PM ·
2dparticlestilemapbackgrounddestroy object
Creating a background to have a random shape destroy effect
Hi, I want to create a background such that on collision with a game object , I can destroy a random shape of the background. Please check the image below for visual understanding.
One way could be to make the tile size very tiny and at collision point, get all the tiles in contact within a radius or distance and destroy them. I was wondering if this is a good idea or there is any better way, may be using particles. I am a beginner. Any help/thoughts would be highly appreciated.
back-colored.png
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