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Question by EliteHedgehog56 · Nov 17, 2018 at 01:44 AM · rotationpositionraceendgame

Racer positioning system and race end

Hey all, I'm making a local multiplayer whipeout/F-Zero style racing game. I have the ships, the track and basic lap/checkpoint system set up. What I'm trying to achieve now is a ship position system (1st, 2nd, 3rd, etc) and I want to end the race when the lap goal is met and get the ship's final position when they finish the race. How can I achieve this? Here's my lap and checkpoint script which is in javascript

 var checkPointArray : Transform[]; //Checkpoint GameObjects stored as an array
 static var currentCheckpoint : int = 0; //Current checkpoint
 static var currentLap : int = 0; //Current lap
 static var startPos : Vector3; //Starting position
 var lapText : UI.Text;
 var lapGoal : float = 5;
 var isRacing : boolean = true;
 var playercam : GameObject;
 var endcam : GameObject;
 public var Player1 : Player1;
 var playerlaps : GameObject;
 
 function Start () {
 
     //Set a simple visual aid for the Checkpoints
     for (objAlpha in checkPointArray) {
         objAlpha.GetComponent.<Renderer>().material.color.a = 0.2;
     }
     checkPointArray[0].GetComponent.<Renderer>().material.color.a = 0.8;
     
     //Store the starting position of the player
     startPos = transform.position;
 
 
 }
 
 
 function Update(){
 if (isRacing){
   if(lapText)lapText.text = currentLap.ToString();
   if (currentLap == lapGoal){
   Win();
   }
   }
 }
 
 function Win(){
 isRacing = false;
 Debug.Log("Race Won!");
 playercam.gameObject.active = false;
 endcam.gameObject.active = true;
                  playerlaps.gameObject.active = false;
 
   yield WaitForSeconds (0.5);
 
     Player1.enabled = false;
 
 }
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