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Question by ChazzaH2004 · Oct 19, 2020 at 09:32 AM · transform.

Pinball Movement not stopping when using localPosition

Im working on a pinball game and i have a box where the ball will go on it and will be moved to the launcher but it still bouncing around like mad and is quite annoying. how do i stop the movement when i change the position? Here is my code. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class BallReset : MonoBehaviour
 
 {
     public LCDController lcd;
     public GameObject ball;
 
     // Start is called before the first frame update
     void Start()
     {
    
     }
 
     // Update is called once
     private void OnTriggerEnter(Collider other)
     {
 
         StartCoroutine(Reset());
             
     }
     IEnumerator Reset()
     {
         ball.SetActive(false);
         Debug.Log("Ball Destroyed");
         yield return new WaitForSeconds(1);
         ball.transform.localPosition = (new Vector3(-3.332f, 0.113f, -1.628f));
         Debug.Log("Ball Reset");
         ball.SetActive(true);
 
         lcd.life -= 1;
     }
 }
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