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Question by
SuarescorX · Feb 01, 2014 at 06:43 AM ·
animation2dspriteanimation editorkey-frame animation
2d component animation, change sprites in runtime.
Hi, I'm trying to make a 4 direction character, as usual in games like final fantasy or zelda (snes), but instead using a spritesheet, i choose to use a component-based animation (such as the one used in unity 4.3 demo Tower defense (The potato head - main character)), but the up and down animation requires a diferent images than used in side animation. How can i change the sprites animation in runtime, in a programatic way?
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