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Question by VinodSharma · Sep 23, 2013 at 10:38 AM · key-frame animation

Fbx export from Maya to unity

I animate a character in Maya and sent it to unity with Fbx but animation is not working over there .The process i held select a key and bake the animation and then export all option in maya and check animation constraint start and end frame .Theses all the above process i held but animation is not working in unity.please let me know how it works

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Answer by OllyNicholson · Sep 23, 2013 at 11:36 AM

Hi - there are a few things you need to do in Unity to check and set up your animations:

  • Select your FBX file in the inspector in Unity

  • Under Rig tab - Choose the appropriate type, Humanoid if a human type or Generic for anything else

  • Click Apply and Unity will create your Avatar definition

  • Click the Animations tab

  • Now Set up your clips defining the keyframe ranges for each using + as descripbed in the documentation - http://docs.unity3d.com/Documentation/Manual/Splittinganimations.html

  • Press play in the inspector preview to view your clips

If you are still having trouble you can add more details here, or submit your project/fbx in the bug reporter (Help > Submit a bug) and mail support@unity3d.com with your fogbugz ref for someone to take a look

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