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unity_cXA0pRWk7StwCA · Jan 24, 2019 at 11:16 AM ·
unity 5guiunity5gui.buttongui.label
GUI.Label not displaying within GUI.BeginScrollView when GUI.Button is pressed what am I doing wrong?
Can someone help me please with the following problem. I can't seem to get the GUI.Label to display when I press the GUI.Button element. In my code, when the GUI.Button is pressed it disappears but doesn't get replaced with the GUI.Label element. Why is that? Help much appreciated. Thank you
using UnityEngine;
using System;
using System.Collections;
using UnityEngine.Experimental.UIElements;
public class ExampleClass : MonoBehaviour {
public Vector2 scrollPosition = Vector2.zero;
public Boolean display = false;
public Texture tex;
void OnGUI() {
scrollPosition = GUI.BeginScrollView(new Rect(100, 300, 500, 350), scrollPosition, new Rect(0, 0, 1220, 0));
if (display == false) {
if (GUI.Button (new Rect (0, 0, 300, 20), "Top-left")) {
print ("TOP left PRESSED!!!");
display = true;
GUI.Label (new Rect (0, 0, 300, 20), "This is a box within a box.");
}
}
if (GUI.Button(new Rect(320, 0, 300, 20), "Top-right")) {
print ("TOP RIGHT PRESSED!!!");
}
if (GUI.Button(new Rect(640, 0, 300, 20), "Bottom-left")) {
print ("bottom left PRESSED!!!");
}
if (GUI.Button(new Rect(960, 0, 300, 20), "Bottom-right")) {
print ("bottom RIGHT PRESSED!!!");
}
GUI.EndScrollView();
}
}
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