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Question by Orloffyeah · Jun 16, 2013 at 12:33 AM · animationcollidermovebox

How to move BoxCollider with animation?

Hi, what is happening is that I had set-up a character that jump when I added force to its rigidbody, but when I added the animation, the model goes higher than the box collider. How could I make it so that the collider "follows" the model?

This is part of the code that I use for the jump:

 public Animator Runner_Controller;
 
     private bool touchingPlatform;
     private Vector3 startPosition;
     
     void Start () {
         GameEventManager.GameStart += GameStart;
         GameEventManager.GameOver += GameOver;
         GameEventManager.GameWin += GameWin;
         startPosition = transform.localPosition;
         gameObject.SetActive(false);
         Runner_Controller.SetBool("Jumping",false);
     }
 
 
     void Update () {
         if(Input.GetButtonDown("Jump")){
             if(touchingPlatform){
                 rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange);
                 Runner_Controller.SetBool("Jumping",true);
                 touchingPlatform = false;
             }
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avatar image clunk47 · Jun 16, 2013 at 12:53 AM 0
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Can't help much unless u post any code you're using :)

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Answer by iwaldrop · Jun 16, 2013 at 01:15 AM

It sounds like you need to remove the translation keys from your animation.

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