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Question by Saron Nightfury · May 07, 2013 at 12:05 AM · scene-loadingdoorteleportapplication.loadleveldoors

Scene Change OnCollision Not Working

I am trying to make the scene change when the character collides with an object like a door, but it won't work and their are no compiler errors. Here is the script: function OnCollisionEnter( collision : Collision ){
if (collision.gameObject.tag == "Player"){
Application.LoadLevel ("s2");
}
}

Edit

Here is a working script I found:

function OnTriggerEnter (other : Collider) {

 //Check to see if a player entered the door.//   

if (other.gameObject.CompareTag("Player") && Input.GetKey(KeyCode.E)) {

 Application.LoadLevel("scenename");   

}

}

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Answer by kingsman141 · May 07, 2013 at 01:50 AM

Try this:

function OnCollisionEnter( collision : Collision){ if(collision.GameObject.tag == "Door"){ Application.LoadLevel("s2"); } }

And apply this to the player. What I did was change gameObject to GameObject and "Player" to "Door" so the thing the player collided with (GameObject) has its tag checked to see if it is "Door".

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avatar image Saron Nightfury · May 07, 2013 at 08:23 PM 0
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It's still not working. I tried that and walked into the object and it didn't work. I even turned on Is Trigger and tried it. Thanks though

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Answer by Casper091 · Sep 01, 2013 at 04:49 AM

make sure the load colider is set to trigger, and try

function OnTriggerEnter(hit : Collider) { if(hit.gameObject.tag == "Player") { Application.LoadLevel("s2") } }

This worked for a gui activator i used, hope it helps :)

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